You've set off on your journey and your rival has gone another direction. Should you cross paths again, your battle will be legendary.

In this unconventional clicker game, you'll embark on an adventure across the lands in order to become strong enough to defeat your rival.

Features

  • Explore new and unique areas
  • Collect tons of resources
  • Craft tools to progress faster and become stronger
  • Fight enemies and collect their bounties
  • Shop for items and spells to help you on your journey
  • Eclipse your rival (and win the game!)

Made for Clicker Jam Spring 2023


Music: https://alkakrab.itch.io/free-25-fantasy-rpg-game-tracks-no-copyright-vol-2

SFX: https://opengameart.org/content/512-sound-effects-8-bit-style

StatusReleased
PlatformsWindows, Linux, HTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorsPhilPhil, Natio
GenreAdventure, Simulation
Made withGodot
TagsClicker, Exploration, Incremental, Pixel Art, Short
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
AccessibilityHigh-contrast, Interactive tutorial, One button

Download

Download
RivalClickersLinux.zip 129 MB
Download
RivalClickersWindows.zip 128 MB

Development log

Comments

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(+1)

Also, having 10 swords PROBABLY shouldn't be much better than having 2:D Should probably be more weapon/armor QUALITY rather than QUANTITY:D

(+1)

There REALLY needs to be a way to craft more than one higher tier resource at a time. Having to click 40,000 times for a single upgrade is more than a little silly.

Whether that is a slightly more expensive recipe (say, 200 resource tier 1 for 10 resource tier two for example) Or an upgrade that increases the amount converted (something like a hammer that acts a multiplier for crafting the way axes/picks work for wood/ore) Tier 3 is just absurd at the moment even with an auto clicker.

Ooo, a hammer to increase the amount you can craft is a great idea. I'll look into prototyping that!

(+1)

Also also, another bug if a fight comes up when you have a travel confirmation dialog open, the game soft-locks, you can't dismiss any of the popups.

Overall an interesting base idea, but I'm afraid the implementation both in terms of refining the mechanics and the bugs needs work.

That's an interesting bug, I'll look into fixing that. The game was made in only a few days for a game jam, so it's still very early and needs a lot of work. Nevertheless, I'm glad to hear you find the base idea interesting. We'll be hard at working improving and polishing it!

(+1)

This might seem ironic to say about a clicker game, but there's a lot of unnecessary clicking. When traveling, or gathering resources, there's only one action, and there's a button for it in the corner. But clicking that button only opens another button to click. I've lost track of how many times I tried to run between locations, only to realize I was just rapidly opening and closing the actual run button popup because I was rapidly clicking on the thing that said "run". Why not have the "run" and "gather" buttons do exactly what they say on the tin, rather than being "[open the] run [dialog]"?

Originally we planed to have some locations and paths have multiple actions, hence the button to open the actions gui box. However, we never quite got there. We have it on a list of things to look at again the other developer didn't like it either. Thanks again for your feedback :)

(2 edits) (+1)

It's different. Kind of cool. I didn't find a way to reduce the clicking for crafting and smithing. If it doesn't exist, it might be nice to have, because It's a LOT of clicking to get L3 materials otherwise (maybe buying them is an option, but I never got much gold). And I never figured out what the enchantments did - I mean the names are pretty obvious, but I didn't notice any effect.

Also, found a bug where after reloading where I could no longer travel, so I was stuck and had to restart. Stuck on Shining Beach, and can't travel anywhere - it'll let me select a place, but never move. Not sure it's worth doing all that clicking again unless I overlooked a quicker way to advance.

Edit: Restarted to give it another try. Movement got stuck halfway between two locations. Reloaded, stuck again, can't move off another resource. Not sure what's happening, don't know how to provide a reproduce - but it's a game-breaking bug.

Currently their is no way to reduce clicking. I agree that the game could be improved in that aspect. The enchantments are meant to be more more "endgame" upgrades that provide multiplicity to your skills rather than additional stat increases like the tools. Perhaps reworking that system to able to provide more idle-like upgrades like an auto-gather enchantment or maybe even consumables that allow you to gather lots of resources instantly or teleport across map would be best. As for the bugs, I'll look into those. Sorry they locked you out of your saves. 

Thanks a lot for your feedback, it is incredibly valuable!

(+1)

I wondered if they might be multipliers when they didn't seem to have much effect. Maybe some info somewhere (or if it is there, making it more obvious, because I missed it anyway) to say what effect each thing has?

In the end, I went back and did beat it - I harvested enough mahogany and titanium to grab a few Titanium 1 axes and  picks, used that to quickly get a dozen more of each. Used that to quickly get  few dozen Titanium 1 swords and armor, and was surprised to find out I was already stronger than the other guy. Not sure if that's quite the way it was intended to be beaten ;)

Definitely sounds like you've got some ideas to play with though, so I'll be interested to see what you do with it.

And I'm afraid I still haven't figured out a reproduce for the "cant move" bug, if I do I'll let you know. And feel free to let me know if you need me to test anything.

(+1)

cool game, but I have no idea on how  to get leather without buying it

(+1)

Both the Evernear Stretch and Titan Plains are places where you can hunt leather. Hope this helps!